maandag 17 januari 2011

Basic skills that go a long way!

Hello everyone. I assume you are somewhat familiar with the Eve Skills, but not with all of them. If you are like me, you were dazzled at some point upon looking at the hundreds of skillbooks that you can eventually learn. For now I will stick with a few simple skillbooks that take little time to train, but give you a great benefit.

To get the skillbooks, find the skillbook section in the market window: Find your way to any skillbook in the list and find a location where that skill book is being sold at a station that is called a "school" of some sort. In the Domain region where PaFaH (Power and Friendship and Heroism) operates this is "Hedion University School" or "Imperial Academy School"
Right click on the skill book sales entry in the window, expand the location sub-menu and click set destination. Now use the autopilot or your manual piloting skills to get to the system, and dock at that station.

Finally in the market window again, go to the settings menu. You can acces it from the top right. In this menu, go to the section that says "advanced settings" and check off Filter by skills and Filter by untrained skills. The first one removes all of those hugely expensive skill books you cant use any way (and a few other ones that you could be able to train shortly), the second removes all the skillbooks you have already learned. By doing this you will reduce the number of skill books (and ships and modules) to skill books and modules that you can use already, or start training right away. Please remember to uncheck these again when you want to see all items again.

If you take the time to read the skill book descriptions of the books that are now presented to you, you may be able to glean that you can quite significantly increase the effectiveness of your character by buying these few basic and cheap skills and training them 1, 2 or even 3 levels. Training the basic skills to level 2 takes up to 2 days only and will enable you to do many more things then you used to.

Now go back to the skillbooks part of the market window. I suggest you purchase all of the following skillbooks, from the skill-book-station you are docked at. Be aware you may already have used some of the skill books that I am suggesting here. If you arent sure, you can check in the characfter sheet. If you have a good wide screen, put the character sheet on the left side of the window and the market window on the right side and check in your character sheet to see if you have a skill already, if you dont see it.

Please keep in mind these recommendations are based on the idea that you will be flying in amarr ships, and not using shield boosters, extenders or other shield modules.

Drone Skill books:
Scout Drone Operation
Mining Drone Operation
Electronics:
Electronic Warfare
Electronics Upgrades
Long Range Targeting
Propulsion Jamming
Sensor Linking
Signature Analysis
Surveying
Target Painting
Targeting
Weapon Disruption
Engineering Skill Books: (These skill books are very important for amarr!)
Energy Grid Upgrades
Energy Management
Energy Systems Operation
Gunnery Skill Books:
Controlled Bursts (a very important skill for laser using amarr players)
Motion Prediction
Rapid Firing
Sharpshooter
Surgical Strike (if you trained gunnery to level 4)
Weapon Upgrades
Industry Skill Books (if you are not into mining / manufacturing, don't look here)
Mining Upgrades
Refining
Leadership Skill Books
Armored Warfare
Leadership
Mining Foreman
Siege Warfare
Skrimish Warfare
Mechanic Skill Books
Jury Rigging (train this to 3 some time early, it comes in mighty good handy, it enables the basic rigging skills whih greatly enhance your ship!)
Hull Upgrades
Repair Systems
Remote Armor Repair Systems
Salvaging
If you have trained Hull Upgrades to 4 -> Thermic/Kinetic/Explosive/Em Armor Compensation
Missile Skill books: (will greatly improve your ability to use missiles)
Defender Missiles
FoF Missiles
Missile Bombardment
Missile Launcher Operation
Missile Projection
Rapid Launch
Rockets
Standard Missiles
Target Navigation Prediction
Navigation Skill Books: Improves ship speed, enables afterburner and microwarpdrive use and improves your warping abilities.
Acceleration Control
Afterburner
Evasive Maneuvering
Fuel Conversation
High Speed Maneuvering
Navigation
Warp Drive Operation
Science Skill Books (take a good look through the ones I do not list, if you want to be involved with research and blueprints)
Archeology
Astrogeology
Astrometrics
Biology
Cybernetics
Social Skill Books will greatly improve your mission running abilities and rewards.
Connections
Diplomacy
Negotiation
Fast Talk
Spaceship Command if you are not an amarr pilot, start today and get the following:
Amarr Frigate, train to lv 4
Amarr Cruiser, train to lv 2 or above
Trade Skill Books If you are a trade oriented person:
Train Trade to lv 2 (takes 36 minutes), then get these. (If you are intending to trade seriously, I suggest training Trade to 4, and getting all the trade skill books that have Trade 4 as a prerequisite)
Broker Relations
Contracting (if you are not on a trial account)
Marketing
Retail

All of these skills combined, will enable you to do many things and to do them much better. But there are many more. Please read up on them every now and then. Things can always be better!

Your friendly CEO Ilena Grace!

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